add_library(Shaders INTERFACE
    AllShaders.h
    AttackEventFS.h
    AttackEventGS.h
    AttackEventVS.h
    BackgroundFS.h
    BackgroundVS.h
    BlurHorizontalFS.h
    BlurHorizontalVS.h
    BlurVerticalFS.h
    BlurVerticalVS.h
    CellFS.h
    CellTypeOverlayFS.h
    CellTypeOverlayGS.h
    CellTypeOverlayVS.h
    CellVS.h
    DeNoiseFS.h
    DeNoiseVS.h
    DetonationEventFS.h
    DetonationEventGS.h
    DetonationEventVS.h
    DownSamplerFS.h
    DownSamplerVS.h
    EnergyParticleFS.h
    EnergyParticleVS.h
    FresnelFS.h
    FresnelVS.h
    LineFS.h
    LineGS.h
    LineVS.h
    LocationFS.h
    LocationGS.h
    LocationVS.h
    MergeAdditiveFS.h
    MergeAdditiveVS.h
    MergeLayersFS.h
    MergeLayersVS.h
    MergeMaxFS.h
    MergeMaxVS.h
    MetaballsFS.h
    MetaballsVS.h
    ModuloCopyFS.h
    ModuloCopyVS.h
    SelectedConnectionFS.h
    SelectedConnectionGS.h
    SelectedConnectionVS.h
    SelectedObjectFS.h
    SelectedObjectGS.h
    SelectedObjectVS.h
    ShaderSources.h
    SubsurfaceScatterFS.h
    SubsurfaceScatterVS.h
    ThresholdFS.h
    ThresholdVS.h
    ToneMappingFS.h
    ToneMappingVS.h
    TriangleFS.h
    TriangleGS.h
    TriangleVS.h
    UpSamplerFS.h
    UpSamplerVS.h
    ZoomBrightnessCorrectionFS.h
    ZoomBrightnessCorrectionVS.h
)
